Class List

Here are the classes, structs, unions and interfaces with brief descriptions:
add_to_cavity
array
badsubseg
badtriang
behavior
BipartiteMap< Red, Blue, AreLinked, HashRed, HashBlue, RedRef, BlueRef >
Geometry::BoundingBox< d >
hudson::Bucket< T >
hudson::Bucket< void >
hudson::BucketDoublePQ< Item >
hudson::BucketPQ< Item >
Simplicial::collectVertices_::C< Complex >
Simplicial::collectSimplices_::C< Complex, output_iterator >
Geometry::cctr_tet_struct< 3 >
Geometry::cctr_tri_struct< 2 >
Geometry::cctr_tri_struct< 3 >
Geometry::CenterRadius< d >
Simplicial::checkComplex_::Checker< Complex >
Simplicial::collectStar_::collector< Complex, output_iterator >Remain around v and collect the simplices
hudson::CommandLine
ConcentricShells< Item, Point >
details::ConstructData< ambient >
hudson::count_iterator< T >
Simplicial::Element< Complex, BinaryPredicate >
event
hudson::FastHashBase< Key, Value, hasher, NeedsDelete, collectStats >
hudson::FastHashBase< Key, Value, hasher, NeedsDelete, collectStats >::const_iterator
hudson::FastHashBase< Key, Value, hasher, NeedsDelete, collectStats >::iterator
hudson::FastHashMap< Key, Value, hasher, NeedsDelete, collectStats >This is a specialization of FastHashBase that turns it into a map
hudson::FastHashSet< Key, hasher, NeedsDelete, collectStats >This is a specialization of FastHashBase that turns it into a set
hudson::FHS_Stats
Simplicial::collectStar_::finder< Complex >Linear-time search for a vertex
hudson::FixedVector< Item >
flipstacker
hudson::FrontQueue< Item, Sequence >
hudson::FrontStack< T, Sequence >
GenericMesh< ambient >
hashers::hash< double >
hashers::hash< std::string >
hudson::hash_by_call< C >
hudson::hash_by_call< C * >
hudson::hash_by_cast< T >
hudson::details::hash_pair< 4 >
hudson::details::hash_pair< 8 >
hudson::details::hash_range< 4 >
hudson::details::hash_range< 8 >
hudson::details::hash_single< 4 >
hudson::details::hash_single< 8 >
hudson::HashPointer< T >
hudson::HashWord< Int >
ILAdaptor
IncrementalDelaunay< ambient, topological, Vertex_, SimplexData, VertexPrinter >
IncrementalDelaunay< ambient, 1, Vertex_, SimplexData, VertexPrinter >
int_zero
hudson::IntrusiveList< C, Adaptor, dieOnDuplicate, out >
hudson::IntrusiveList< C, Adaptor, dieOnDuplicate, out >::iterator
hudson::IntrusivePtr< T, AddRelease >
hudson::KeyValue< Key, Value >
hudson::KeyValue< Key, Value >::Pair< KeyRef, ValueRef >
hudson::KeyValue< Key, void >
link
LRU< Item >
LRU< Item >::Node
Geometry::Matrix< rows, cols >
details::MC< ambient, 0, false >
details::MC< ambient, 1, false >
details::MC< ambient, 1, false >::outputter
details::MC< ambient, topo, false >
details::MC< ambient, topo, false >::outputter
details::MC< ambient, topo, true >
details::MC< ambient, topo, true >::addBall
details::MC< ambient, topo, true >::addVertex
memorypool
Mesh< ambient, topo >
mesh
MeshCleaner< ambient, topological >
MeshConstructor< ambient >
SVR::MeshRefiner
MeshSet< ambient >
MeshTypes< ambient >
details::MeshVector< ambient, topological >
details::MeshVector< ambient, 0 >
hudson::details::mixer< 4 >
hudson::details::mixer< 8 >
details::MVget< i >
details::MVget< 0 >
node
noncopyable
hudson::option< T >
hudson::OptionSet
OptionSet::guts
OptionSet::guts::desc
hudson::OrderedHashSet< Item, Hasher >
hudson::OrderedHashSet< Item, Hasher >::iterator
osub
otri
hudson::PayloadBucket< NonVoid, Payload >
hudson::PayloadBucket< NonVoid, void >
PBall< Mesh >
SVR_IO::PLC
SVR_IO::PLC::ElementGuts
SVR_IO::PLC::point_iterator< d >
SVR::PLCRefiner< ambient >
SVR::PLCRefiner< ambient >::animator
Geometry::Point< d >
Geometry::PointConverter< false, a, b >
Geometry::PointConverter< true, a, b >
SVR::PointRefiner< ambient >
SVR::PointRefiner< ambient >::Vertex
SVR::PointRefiner< ambient >::VertexVisitedSet::notpair
PointRefineVertex< d, Simplex >
PointVertex< d >
PointVertex< d >::Printer
hudson::SMP_details::Pool< nwords, false >
hudson::SMP_details::Pool< nwords, true >
Simplicial::printComplex_::printer< Complex >
Geometry::ProjectionPlane< ambient, topological, false >
Geometry::ProjectionPlane< d, d, true >
ProtectedBall< amb >
QuakeReader
QuakeReader::element
QuakeReader::point
QuakeReader::point_iterator
QuakeReader::PointIterator< d >
hudson::queue_as_stack< T >
hudson::QueueFromStack< T, Stack >
realbits
RefineConstants
RefineVertex< ambient >
RefineVertex< ambient >::IsCloser
RefineVertex< ambient >::Printer
Simplicial::Serialize_< Complex >
SimplexCenter< Simplex, ambient, 1 >
SimplexCenter< Simplex, ambient, 2 >
SimplexCenter< Simplex, ambient, 3 >
SimplexData< ambient, topological >
SimplicialComplex< d, Vertex_, SimplexData_, VertexPrinter_ >
SimplicialComplex< d, Vertex_, SimplexData_, VertexPrinter_ >::Cavity
SimplicialComplex< d, Vertex_, SimplexData_, VertexPrinter_ >::Face
SimplicialComplex< d, Vertex_, SimplexData_, VertexPrinter_ >::Face2
SimplicialComplex< d, Vertex_, SimplexData_, VertexPrinter_ >::OptSimplex
SimplicialComplex< d, Vertex_, SimplexData_, VertexPrinter_ >::OSimplex
SimplicialComplex< d, Vertex_, SimplexData_, VertexPrinter_ >::Simplex
SimplicialComplex< d, Vertex_, SimplexData_, VertexPrinter_ >::Star
SimplicialComplex< d, Vertex_, SimplexData_, VertexPrinter_ >::Star::iterator_base< sdata_iterator >
SimplicialComplex< d, Vertex_, SimplexData_, VertexPrinter_ >::Star::neigh_iterator
SimplicialComplex< d, Vertex_, SimplexData_, VertexPrinter_ >::VisitedSet::notpair
SimplicialComplex< 1, Vertex_, SimplexData_, VertexPrinter_ >
SimplicialComplex< 1, Vertex_, SimplexData_, VertexPrinter_ >::Cavity
SimplicialComplex< 1, Vertex_, SimplexData_, VertexPrinter_ >::Simplex
SimplicialComplex< 1, Vertex_, SimplexData_, VertexPrinter_ >::Simplex::vertex_iterator
SimplicialComplex< 1, Vertex_, SimplexData_, VertexPrinter_ >::Star
SimplicialComplex< 1, Vertex_, SimplexData_, VertexPrinter_ >::Star::iterator
SimplicialComplex< 1, Vertex_, SimplexData_, VertexPrinter_ >::Star::neigh_iterator
SliverChecker< 1 >
SliverChecker< 2 >
SliverChecker< 3 >
SliverChecker< 3 >::Triangle
hudson::SmallList< Item >
hudson::SmallList< Item >::const_iterator
hudson::SmallList< Item >::iterator
hudson::SmallMemoryItem< Derived >
splaynode
SplitData< ambient >
hudson::StoredPriorityQueue< Key, Item, Compute, Compare >
details::v2v_iterator< plc_v_iterator, ConstructData >
Simplicial::VertexSet< Vertex >
VertexToPoint< VertexP, d >
VertexToPointIterator< vertex_iterator, d >
details::VertexToVertex< ConstructData >
VoidHash
WorkItem< ambient >
WorkItem< ambient >::CrowdedInput
WorkItem< ambient >::CrowdedSteiner
WorkItem< ambient >::Encroached
WorkItem< ambient >::MediumSkinny
WorkItem< ambient >::NewBoundaryVertex
WorkItem< ambient >::Sliver
WorkItem< ambient >::Unresolved
WorkItem< ambient >::VerySkinny
WorkQueue< ambient >
hudson::details::WrapPQ< PQ, Compare, compare_empty, Compute, compute_empty >
hudson::details::WrapPQ< PQ, Compare, false, Compute, true >
hudson::details::WrapPQ< PQ, Compare, true, Compute, false >
hudson::details::WrapPQ< PQ, Compare, true, Compute, true >

Generated on Thu Mar 27 19:04:15 2008 by  doxygen 1.4.6