ProtectedBall.h File Reference

#include <geometry/Circles.h>
#include <utilities/hash.h>
#include "RefineVertex.h"
#include "SplitData.h"
#include <string>
#include "GenericMesh.h"
#include "MeshTypes.h"

Go to the source code of this file.

Classes

struct  ProtectedBall< amb >
struct  PBall< Mesh >

Functions

template<class Mesh>
ProtectedBall< Mesh::ambient_dimension > * makeProtectedBall (Mesh *m, const typename Mesh::Simplex &s)


Function Documentation

template<class Mesh>
ProtectedBall<Mesh::ambient_dimension>* makeProtectedBall Mesh m,
const typename Mesh::Simplex s
 

Use this instead of new ProtectedBall<Mesh>() to avoid needing to write out the type.


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